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implement-in-app-purchases

LicenseRef-Unity-Companion-LicenseUpdated on Nov 6, 20261,239GitHub stars

A Unity skill for adding, configuring and debugging Unity In-App Purchasing, the package for real-money purchases.

What the skill teaches

A Unity skill for adding, configuring and debugging Unity In-App Purchasing, the package for real-money purchases. It covers products and subscriptions, receipt validation, direct-to-customer payments through Stripe or Coda, adding purchases to a new project, migrating from IAP version 4 to 5, and converting projects that use native StoreKit or Google Play Billing, RevenueCat, Adapty, Essential Kit or UniPay. A pre-check reference inspects the project first and platform notes cover store differences. The agent follows core rules and ends with a final report.

Capabilities

  • Add Unity In-App Purchasing to a project
  • Set up subscriptions and receipt validation
  • Add direct-to-customer payments via Stripe or Coda
  • Migrate from native billing or other IAP plugins