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setup-multiplayer-services

LicenseRef-Unity-Companion-LicenseUpdated on Nov 6, 20261,239GitHub stars

A Unity skill for real-time online multiplayer using Unity Multiplayer Services.

What the skill teaches

A Unity skill for real-time online multiplayer using Unity Multiplayer Services. It guides choices of network topology, hosting, matchmaking and play organised in sessions (rooms, parties, lobbies), putting the Multiplayer Sessions API first and dropping to the lower-level Lobby, Matchmaker and Relay clients only when needed or asked. It grounds advice in the conversation and project before asking short questions, uses Unity's curated documentation map over memory, and has references for dedicated game servers, prerequisites per workflow and examples of how to explain options. It is not for backend features.

Capabilities

  • Choose a multiplayer topology and hosting model
  • Implement sessions, lobbies and matchmaking
  • Set up dedicated game server entry points