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unity-pipeline

LicenseRef-Unity-Companion-LicenseUpdated on Nov 6, 20261,239GitHub stars

An agent skill from Unity Technologies for controlling a Unity Editor, or a development build of a game, through the Unity Pipeline package and the Unity CLI's command interface.

What the skill teaches

An agent skill from Unity Technologies for controlling a Unity Editor, or a development build of a game, through the Unity Pipeline package and the Unity CLI's command interface. It explains installing the package and checking that the Editor's server answers, then sets out a loop for unattended work: keeping the Editor ticking while it is in the background, recompiling after code edits, listing and running tests, reloading method bodies at runtime, running C# builder scripts and C# evaluation, entering Play Mode or Multiplayer Play Mode scenarios with virtual players, and capturing screenshots. It names the port ranges used by the Editor and runtime servers and lists common pitfalls.

Capabilities

  • Recompile scripts and run Editor or Play Mode tests
  • Evaluate C# in the Editor or a development build
  • Reload method bodies at runtime
  • Run Multiplayer Play Mode scenarios
  • Capture Editor screenshots