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optimize-text-mesh-pro

LicenseRef-Unity-Companion-LicenseAktualisiert am 6. Nov. 20261.239GitHub-Sterne

A Unity skill for TextMeshPro rendering, memory and font setup.

Was der Skill vermittelt

A Unity skill for TextMeshPro rendering, memory and font setup. It starts by identifying the symptom, then applies rules for font asset stacks and dynamic fallback atlases (for example for CJK text), padding and sampling ratios for SDF quality, font asset scale, sprite assets, auto-size, the SDF16 atlas mode and text placed in the world, to address blurry text, large builds, memory use or slow rendering. It works through the Unity CLI. It is not about translating text.

Funktionen

  • Set up TextMeshPro font stacks and fallbacks
  • Reduce TextMeshPro memory and build size
  • Fix blurry SDF text
  • Tune worldspace and auto-size text