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urp-postprocessing

LicenseRef-Unity-Companion-LicenseAktualisiert am 6. Nov. 20261.239GitHub-Sterne

A Unity skill for post-processing in the Universal Render Pipeline using the Volume framework.

Was der Skill vermittelt

A Unity skill for post-processing in the Universal Render Pipeline using the Volume framework. It checks first that C# can run in the open Editor through the Unity CLI and that URP is set up, then covers creating global and local Volumes and profiles, configuring overrides such as bloom, tonemapping, colour adjustments, depth of field and vignette, a debugging checklist for effects that do not appear, and common recipes. It includes rules against inventing API members, an effect reference and code templates.

Funktionen

  • Create URP Volumes and profiles
  • Configure bloom, tonemapping and colour grading
  • Set up depth of field and vignette
  • Debug post-processing that does not show