Skip to content
Kitbay
Submit
Skill

blender-to-unity

MITUpdated on Oct 30, 202615,873GitHub stars

An agent skill in the CoplayDev MCP for Unity repository for moving a model from Blender into an open Unity scene when both BlenderMCP and MCP for Unity are connected to the agent.

What the skill teaches

An agent skill in the CoplayDev MCP for Unity repository for moving a model from Blender into an open Unity scene when both BlenderMCP and MCP for Unity are connected to the agent. The agent exports the current Blender model to a temporary FBX or GLB file through BlenderMCP, choosing GLB when the model has a rig, animation, PBR materials, emission or transparency, then imports it with MCP for Unity's model import tool, which sits in a tool group that is off by default, and places it in the scene. Later steps fix up emission and check the result. The skill does not generate models in Blender; it only hands over what is already there.

Capabilities

  • Export the current Blender model as FBX or GLB
  • Import a model file into Unity through MCP for Unity
  • Place the imported model in the open Unity scene