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Skill

unity-mcp-orchestrator

MITUpdated on Oct 30, 202615,873GitHub stars

An agent skill shipped with CoplayDev's MCP for Unity that teaches an agent how to use that server's tools and resources.

What the skill teaches

An agent skill shipped with CoplayDev's MCP for Unity that teaches an agent how to use that server's tools and resources. It sets a resource-first routine: check the Editor state, read the scene's GameObject API, find objects, act with tools, then confirm through the console, screenshots or resources. It explains waiting for script compilation after edits, finding project custom tools and tool groups that are switched off, and gives a table of tool families for scenes, GameObjects, scripts, assets and the Editor, with reference files holding tool schemas, workflows and a ProBuilder guide. It is only useful with MCP for Unity connected to the agent.

Capabilities

  • Guide an agent through MCP for Unity tools and resources
  • Check Editor state and wait for compilation before acting
  • Enable disabled tool groups and run project custom tools
  • Verify changes with console reads and screenshots