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MCP server

GDMCP

Runs locallyMITCan change data

GDMCP, by Dhruv Vinesh, is a Godot 4.2 or later editor add-on with two ways in.

What it does

GDMCP, by Dhruv Vinesh, is a Godot 4.2 or later editor add-on with two ways in. Agents such as Cursor or Claude Desktop can connect through a Node.js MCP server over stdio, which reaches the add-on through a WebSocket bridge bound to localhost, on port 6505 by default. Alternatively, a chat tab inside Godot calls Claude, OpenAI, Gemini or an OpenAI-compatible host directly with the user's own API key. Both paths share one set of tools for reading the scene tree, changing nodes and files and starting or stopping the game, and scene changes can be undone. API keys are kept in the editor settings, not in the project.

Capabilities

  • Read the Godot scene tree
  • Create and change nodes with undo support
  • Read and write project files
  • Start and stop the game