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shader-graph-create-custom-node

LicenseRef-Unity-Companion-LicenseAktualisiert am 6. Nov. 20261.239GitHub-Sterne

A short Unity skill for turning HLSL code into a custom Shader Graph node.

Was der Skill vermittelt

A short Unity skill for turning HLSL code into a custom Shader Graph node. The agent writes an HLSL function definition, decorates it with Shader Graph hint tags so it can be used as a reflected function node, and saves it as an asset in the project. A bundled HLSL file lists the available hints. It also covers making existing HLSL code work as such a node.

Funktionen

  • Write HLSL functions for Shader Graph
  • Add Shader Graph hint tags to HLSL
  • Save a custom node as a project asset